﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace 战棋模拟器
{
    class 机械袋鼠:Minion
    {
        public 机械袋鼠() : base()
        {
            Race = race.mech;
        }

        public override void Deathrattle()
        {
            pool.Spawn(pool, Place, new 机械袋鼠宝宝());
            base.Deathrattle();
        }


        public override Minion NewOne()
        {
            return new 机械袋鼠();
        }
    }


    class 机械袋鼠_金色 : 机械袋鼠
    {
        public 机械袋鼠_金色() : base()
        {
            Attack *= 2;
            Health *= 2;
            count *= 2;
            buff *= 2;
        }

        public override Minion NewOne()
        {
            return new 机械袋鼠_金色();
        }


        public override void Deathrattle()
        {
            pool.Spawn(pool, Place, new 机械袋鼠宝宝_金色());
            base.Deathrattle();
        }
    }
}
